Course Duration in Hours
60
60
Unigraphics Syllabus1: INTRODUCTION Introduction to NX System Requirements Getting Started with NX Important Terms and Definitions Understanding the Functions of the Mouse Buttons Toolbars Hot Keys Color Scheme Dialog Boxes in NX Selecting Objects Deselecting Objects Selecting Objects Using the Quick Pick Dialog Box Self-Evaluation Test 2: DRAWING SKETCHES FOR SOLID MODELS The Sketcher Environment Starting NX Starting a New Document in NX Invoking Different NX Environments Creating Three Fixed Datum Planes (XC-YC, YC-ZC, XC-ZC) Displaying the WCS (Work Coordinate System) Invoking the Sketcher Environment Sketching Tools Drawing Sketches Using the Profile Tool Using Help Lines to Locate Points Drawing Individual Lines Drawing Arcs Drawing Circles Drawing Rectangles
Placing Points Drawing Ellipses or Elliptical Arcs Drawing Conics Drawing Studio Splines Filleting Sketched Entities The Drawing Display Tools Fitting Entities in the Current Display Zooming to an Area Dynamic Zooming Panning Drawings Fitting View to Selection Restoring the Original Orientation of the Sketching Plane Setting Selection Filters in the Sketcher Environment Selecting Objects Deselecting Objects Using Snap Points Options While Sketching Deleting Sketched Entities Exiting the Sketcher Environment 3: ADDING GEOMETRIC AND DIMENSIONAL CONSTRAINTS TO SKETCHES Constraining Sketches Concept of Constrained Sketches Under-Constrain Fully-Constrain Over-Constrain Degree of Freedom Arrows Geometric Constraints Applying Additional Constraints Individually Applying Automatic Constraints to a Sketch Controlling Inferred Constraints Settings Showing All Constraints in a Sketch Turning off the Display of All Constraints in a Sketch
Showing/Removing Constraints Converting a Sketch Entity into a Reference Entity Dimensional Constraints Applying Horizontal Dimensions Applying Vertical Dimensions Applying Parallel Dimensions Applying Perpendicular Dimensions Applying Angular Dimensions Applying Diameter Dimensions Applying Radius Dimensions Applying Perimeter Dimensions Applying Dimensions by Using the Inferred Dimensions Tool Editing the Dimension Value and Other Parameters Animating a Fully Constrained Sketch Measuring the Distance Value between a Objects in a Sketch Measuring the Distance between Two Objects in a Sketch Measuring the Projected Distance between Two Objects Measuring the Screen Distance between Two Objects Measuring the Length of an Arc or a Line Measuring the Angle between Entities Measuring the Angle Value Using the By Objects Option Measuring the Angle Value Using the By 3 Points Option Measuring the Angle Value Using the By Screen Points Option 4: EDITING, EXTRUDING, AND REVOLVING SKETCHES Editing Sketches Trimming Sketched Entities Extending Sketched Entities Creating a Corner between Sketched Entities Mirroring Sketched Entities Copying, Moving, and Rotating Sketched Entities Transforming Sketched Entities
Editing Sketched Entities by Dragging Exiting the Sketcher Environment Changing the View of the Sketch Creating Base Features by Extruding Extrude Dialog Box Options Creating Solid Revolved Bodies Hiding Entities Showing Hidden Entities Hiding All Entities Using a Single Tool Rotating the View of a Model in 3D Space Setting Display Modes 5: WORKING WITH DATUM PLANES, COORDINATE SYSTEMSAdditional Sketching and Reference Planes Types of Datum Planes Creating Three Fixed (Principle) Datum Planes Creating Relative Datum Planes Creating Datum Coordinate Systems Creating Fixed and Relative Datum Axes Other Extrusion Options Specifying the Boolean Operation Specifying Other Extrusion Termination Options Projecting External Elements 6: ADVANCED MODELING TOOLS-IAdvanced Modeling Tools Creating Simple Holes Creating Counter bore Holes Creating Countersink Holes Creating Holes by using the Hole Tool Creating General Holes Creating Drill Size Hole
Creating Screw Clearance Hole Creating Threaded Hole Creating Hole Series Creating Grooves Creating Rectangular Grooves Creating Ball End Grooves Creating U Grooves Creating Slots Creating Rectangular Slots Creating Ball-End Slots Creating U-Slots Creating T-Slots Creating Dove-Tail Slots Creating Chamfers Creating a Chamfer Feature Using the Symmetric Method Creating a Chamfer Feature Using the Asymmetric Method Creating a Chamfer Feature Using the Offset and Angle Method Creating an Edge Blend 7: ADVANCED MODELING TOOLS-IIAdvanced Modeling Tools Instance Feature Tool Creating Rectangular Arrays Using the Instance Feature Tool Creating Circular Arrays Using the Instance Feature Tool Using the Pattern Face Option of the Instance Feature Tool Mirror Feature Tool Mirror Body Tool Sweeping Sketches along the Guide Curves Creating Swept Features Creating Tubes or Cables Creating Threads Creating Symbolic Threads
Creating Detailed Threads Creating Shell Features Shelling the Entire Solid Body 8: EDITING FEATURES AND ADVANCED MODELING TOOLS-IIIEditing Features Editing a Hole Feature Editing the Positioning of a Hole Feature Editing the Positioning of a Groove Feature Editing the Positioning of a Slot Feature Editing the Parameters of Features Editing the Parameters of Features with Rollback Editing Sketches of the Sketch-based Features Reordering Features Advanced Modeling Tools Creating Boss Features Creating Pocket Features Creating Pad Features Creating Drafts 9: ASSEMBLY MODELING-IThe Assembly Environment Invoking the Assembly Environment Invoking the Assembly Environment Using the Assembly Template from the New Dialog Box Invoking the Assembly Environment in the Current Part File Types of Assembly Design Approaches Creating Bottom-up Assemblies Placing Components in the Assembly Environment Changing the Reference Set of a Component Applying Assembly Constraints to Components Points to Remember while Assembling Components
Creating a Component Array in an Assembly Replacing a Component in an Assembly Moving a Component in an Assembly Repositioning a Component in an Assembly Mirroring a Component in an Assembly Modifying a Component in the Assembly File 10: ASSEMBLY MODELING-IIThe Top-down Assembly Design Approach Creating Components Using the Top-down Assembly Design Approach Creating Subassemblies Editing Assembly Constraints Modifying the Assembly Constraints Checking the Interference between the Components of an Assembly Checking Interference and Clearance Using the Check Clearance Analysis Checking Interference Using the Assembly Clearance Method Checking Interference and Clearance, and Analyzing Cross-sections of Components Using the View Section Tool Creating Exploded Views of an Assembly Exploding Views Automatically Exploding Views Manually 11: SURFACE MODELINGIntroduction to Surface Modeling Invoking the Sheet Modeling Environment Creating an Extruded Surface Creating a Revolved Surface Creating a Ruled Surface Creating a Surface Using the Through Curves Tool Creating a Surface Using the Through Curve Mesh Tool Creating a Surface Using the Four Point Surface Tool
Dysim Technologies LLp, Maharana Pratap Nagar (Bhopal),Bhopal,IN