Course Duration in Hours
54
54
Chapter 1: Introduction
What is Java?
History
Versioning
The Java Virtual Machine
Writing a Java Program
Packages
Simple Java Programs
Chapter 2: Language Components
Primitive Data Types
Comments
The for Statement
The if Statement
The while and do while Statements
The switch Statement
The break Statement
The continue Statement
Operators
Casts and Conversions
Keywords
Chapter 3: Object-Oriented Programming
Defining New Data Types
Constructors
The String Class
String Literals
Documentation
Packages
The StringBuffer Class
Naming Conventions
The Date Class
The import Statement
Deprecation
The StringTokenizer Class
The DecimalFormat Class
Chapter 4: Methods
Introduction
Method Signatures
Arguments and Parameters
Passing Objects to Methods
Method Overloading
Static Methods
The Math Class
The System Class
Wrapper Classes
Chapter 5: Arrays
Introduction
Processing Arrays
Copying Arrays
Passing Arrays to Methods
Arrays of Objects
The Arrays Class
Command Line Arguments
Multidimensional Arrays
Chapter 6: Encapsulation
Introduction
Constructors
The this Reference
Data Hiding
public and private Members
Access Levels
Composition
Static Data Members
Chapter 7: Inheritance & Polymorphism
Introduction
A Simple Example
The Object Class
Method Overriding
Polymorphism
Additional Inheritance Examples
Other Inheritance Issues
Chapter 8: Abstract Classes and Interfaces
Introduction
Abstract Classes
Abstract Class Example
Extending an Abstract Class
Interfaces
Chapter 9: Exceptions
Introduction
Exception Handling
The Exception Hierarchy
Checked Exceptions
Advertising Exceptions with throws
Developing Your Own Exception Classes
The finally Block
Chapter 10: Input and Output in Java
Introduction
The File Class
Standard Streams
Keyboard Input
File I/O Using Byte Streams
Character Streams
File I/O Using Character Streams
Buffered Streams
File I/O Using a Buffered Stream
Keyboard Input Using a Buffered Stream
Writing Text Files
Chapter 11: Threads
Threads vs. Processes
Creating Threads by Extending Thread
Creating Threads by Implementing Runnable
Advantages of Using Threads
Daemon Threads
Thread States
Thread Problems
Synchronization
Chapter 12: Collections
Introduction
Vectors
Hashtables
Enumerations
Properties
Collection Framework Hierarchy
Lists
Sets
Maps
The Collections Class
Chapter 13: Networking
Networking Fundamentals
The Client/Server Model
InetAddress
URLs
Sockets
A Time-of-Day Client
Writing Servers
Client/Server Example
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